Version 1.1.1, 22 July 2002
(C) 2002, Michael Glickman palmcrust@yahoo.com
About this releaseUsing Phone KeysApplication Properties
]
Using Operation Keys
This manual refers a MIDP Mini edtion designed for J2ME MIDP compatible
devices (mainly mobile phones).
The code for this release fits into 30K RAM, and can be used
on devices like Nokia 6310 with limited number of memory.
Xr0w MIDP Mini was designed to suit any J2ME MIDP device. It supports Nokia sound, if available.
For the current release the board size is selected to fit the screen, but not more than 12 rows or columns.
The application keeps complete move history for the current game, therefore you can take back unlimited number of moves and replay previously taken back moves, however once you've made a move, you can't replay.
The application stores game statistics. It provides a range of
options to suit your preferences.
Marker Up-Left |
Marker Up |
Marker Up-Right |
Marker Left |
GO |
Marker Right |
Marker Down-Left |
Marker Down |
Marker Down-Right |
Take Back last move |
Alternative Set (see below) |
Replay last move |
At start of the game, star (*) key
can be used as an escape for Special
functions.
These buttons simply duplicate functions above. You might
find them move convenient to opearate.
LEFT | Marker Left | UP | Marker Up | |
RIGHT | Marker Right | DOWN | Marker Down | |
FIRE | Go |
If LEFT and RIGHT
are not present, you can use 0 UP
and 0 DOWN (press and release
0,
then press UP
or DOWN),
but probably phone keys are more convenient in this case.
New Game | Start a new game. Current game (if active) is discarded |
Exit | Terminate the application |
Jump Up-Left |
Jump Up |
Jump Up-Right |
Jump Left |
Switch Sides |
Jump Right |
Jump Down-Left |
Jump Down |
Jump Down-Right |
Change Computer skill (*) |
<not used> |
Toggle Auto-Feed(*) |
Computer skill - how strong is your opponent: N - novice, A - average (default), B - bright. The fist computer skill letter is shown on the status bar.
Auto-feed: If auto-feed is ON (default), take back and replay actions apply to both players. In case auto-feed is OFF, only single ply is taken back each time, that, as a matter of fact, allows you forcing a particular move for the computer. There could be other reasons why you may dislike auto-feed. Letter F on the status bar indicates that Auto-Feed is ON.
Game options (switching sides, computer skill and auto-feed) are effective for all following games (even after the application restarts) untill changed.
Display statistics. |
Suspend / resume statistics. |
After game statistics show/hide |
<reserved> |
Display About page |
<reserved> |
<reserved> |
<reserved> |
<reserved> |
<not used> |
<not used > |
Clear statistics |
Comments.
Display statistics | Statistics includes number of game won by human and computer and number of draws. Use *1 to show statistic page right now. |
Suspend/resume statistics | Statistics can be temporarily suspended, so that game results are not counted. Use *2 to suspend or resume statistics |
After game statistics show/hide | By default statistic page is shown each time after game end, If this annoys you, you can disable (and later re-enable) that using *3. |
Clear statistics | At last, you can set all statistics to zero using *#. Be careful, you can't undo this operation. |
Property: value | Description |
Sound-Support: nokia | Use Nokia sound if available |
Sound-Support: std | Never attempt using Nokia sound system. |
Highlight-Last: yes | Highlight both last moved cells, even if different from the current one |
Highlight-Last: no | Treat last moved cells as all others. |